Dream Defender
This is the ninth game I've made without using a tutorial. This game was made in 9 days after 0 failed attempts*.
This is my entry for the Godot Wild Jam # 55!
By making this I learned:
- A bit about how Godot 4.0 differs from 3.x
- Specifically, how tweens work in Godot 4.0. I actually caused a crash in earlier versions of my game because I didn't know how to properly manage tweens yet (shout out to Zaraza in the discord for helping me figure that out).
- How, why, and when to preload resources that will be used later.
- Not a ton. Honestly, I kind of played it safe with this game and stuck to stuff I already knew because I was testing out the new version of the engine and getting back into making games more generally after a long time off.
Things I would have liked to do given more time
- A way to wake up houses once they fall asleep, thereby gaining your parts back
- More levels
- More parts (other ideas were pinball-style flippers that threw the bombs away and a way to click on bombs to explode them early)
- If those last two things were implemented, a points system where you could "buy" more parts.
- Instead of the timer, my first idea was that the moon would travel across the sky to indicate the time left in the level.
- Pausing. A settings menu. At the very least volume control (I'm sorry that it's loud).
At this point in the training I should dedicate two weeks to a game. I think with two full weeks I could build the version that I initially envisioned. If I do, I will reupload it (after the jam voting period ends) and update this description accordingly.
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