This is the eighth game I've made without using a tutorial. This game was made in 9 days after 0* failed attempts.

This is my entry for the Godot Wild Jam # 46! It's also my first 3D game! I teamed up with the talented Maxim Suvedi, who composed the music. You can find his work at: https://maximsuvedi.wixsite.com/portfolio

By making this I learned:

  • How cameras work in 3d
  • How Navigation and navmeshes work
  • A bit about 3d physics materials
  • That godot mouse capture doesn't work on browser (sorry!)
  • The importance of inheritance (I copied and pasted a lot of code...)
  • How to work with 3d meshes, especially csgshape operations (I used subtract to make the doorways!)
  • What goes into level design (but I need a lot more practice with it)

Things I would have liked to do given more time

  • Finish the game
  • Make falling off place you back on the map with 1 less health rather instantly killing the player.
  • Give each enemy a patrol path like I did the largest enemy instead of having them wander around randomly.
  • If you're big enough when you eat the tiny enemies on the bottom floor of the right house, you actually get smaller. That's a glitch. I would fix that.
  • Fix the camera so it doesn't go through walls.
  • Add textures to all the meshes. Maybe a custom skybox too.
  • I had an idea for a magic system at some point to fight back against the enemy orbs. That would have been cool.

*This is becoming a pattern. You might be able to tell that this game is also an unfinished attempt. This time, though, I get to blame the game jam time limit. If I had done my usual thing of retrying after my first failure, I think I could have made this game in the time limit. At least I learned a lot!

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