Seed Game
MUSIC BY Safe/Strong/Alive. Soundcloud: http://www.soundcloud.com/safestrongalive
This is the third game I made without using a tutorial.
This game was made in 1 week after 0 failed attempts*
*To be honest, this is a failed attempt. I had planned out 4 levels: a seed, some dirt, some water, and sunlight. I finished this level on day 6 of 7 and was bored of the concept, so I just added some menus and called it good.
By making this I learned:
- Godot has built in Path2D and PathFollow2D objects. They make stuff like the moving platform a hell of a lot easier.
- I learned why those fucking mobile games where the ads are these puzzle rooms are never actually these puzzle rooms (they suck to make)
Things I would have liked to fix given more time:
- More levels (the ones I mentioned above that I designed but didn't implement)
- Idk tbh I don't like this one and I'm happy to never think about it again
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